Calls and Gestures

Out of Character Calls and Gestures
There are a handful of calls and gestures that players must memorise for use on the field. This is a safety requirement and does not rely on perks your character has.

With the exception of “time in” and “time out”, any player can use any of these calls or gestures at any time without using any character perk or the expenditure of in-game resources. Players are encouraged to make use of these calls and gestures whenever it seems appropriate.

In Character Calls and Gestures
These calls and gestures can only be used as outlined in any perks a character may have. As such, you will only have access to a selection of these calls depending on the perks you purchased during character creation.

Effect calls typically target one individual, when using them make sure to have your target’s attention. Try to make eye-contact and gesture at them, you may use OOC names if appropriate. If you are unsure if you were the intended target or not when you hear an effect call, assume you were and take the effect. If the caller makes the call while making a weapon strike, the call takes effect on the individual that is struck by the weapon and has no effect if the strike misses.

Composite Calls
It is common for multiple calls to be made in conjunction with each other, making a ‘composite call’. Composite calls communicate the effects of multiple calls all fired off simultaneously against the same target. When targeted by a composite call, you should wait until the caller has finished and take the effects all at once. Please note that you can only use one damage call per composite call. An example would be “single, double, through” which is not allowed, whereas “single through” or “double through” is allowed. When performing a composite call you must spend the necessary mana, spirit or stamina that is required for both parts of the call. Non-damaging skills and spells effects last for 10 seconds unless otherwise stated in the perk. Spell effects can be accompanied by spell gestures such as “Mass” and “Sustain” which are explained in the table below.